The war chest is open! Season 12 adds two new loadout weapons to master, three new tools to take advantage of, and two new traversal methods to utilize.
With more weapons, tools, and ways to traverse the world, you and every pirate sailing the Sea of Thieves have countless more ways to play!
Loadout Weapons
In Season 12, you have two more loadout weapons alongside the current four in the Armoury: the Double Barrel Pistol and Throwing Knives.
Both weapons introduce fresh gameplay mechanics not seen in the previous loadout weapons. Each has unique damage, range, and attack methods, making them noticeably different from the previously offered weapons.
These two new weapons provide options for yourself and less predictability against enemies.
You can equip both the Double Barrel Pistol and Throwing Knives as soon as you enter the Sea of Thieves, as they don’t have any requirements for using them.
Double Barrel Pistol
The Double Barrel Pistol has two barrels, allowing you to shoot two bullets quickly without reloading. You can also fire both bullets simultaneously, causing massive damage.
To shoot both barrels at once, hold and then release the Right Trigger or Left Mouse Button. Holding the fire button will pull both hammers back on the pistol, priming each bullet.
The Double Barrel Pistol’s ability to deal significant damage from range puts it between the Flintlock and Blunderbuss. Its quick individual shots allow much more efficient damage delivery than the Flintlock, but with less range. It also provides more accurate shots at a distance than the Blunderbuss but deals less damage.
The Double Barrel Pistol holds six bullets. You can fire it from the hip or aim down its sights like all other weapons.
Like all other weapons, you can restock the Double Barrel Pistol at Ammo Crates, the Armoury, or Ammo Pouches.
For a more in-depth guide on the Double Barrel Pistol, check out our article here!
Throwing Knives
The Throwing Knives allow you to stab enemies with two different melee attacks and throw them at enemies for a ranged attack. Each attack deals different damage, with the throwing attack causing the most.
The Throwing Knife comes in a set of five. However, you can only wield one at a time.
While holding a Throwing Knife, you can quickly stab enemies with the Quick Stab, charge for a heavy downward blow with the Heavy Stab, or throw it.
The Quick Stab is a fast attack that causes minor damage, while the Heavy Stab is a charged and slow attack that deals more damage than the Quick Stab. Lastly, there’s the Throw, which deals the most damage. It deals the most damage as it is the hardest to hit.
When you throw a Throwing Knife, you’ll use one of your five and instantly replace it with another until your Knife Pouch is empty.
However, if you miss one of your throws, the Throwing Knife will stick to the surface you threw it into, and you or another pirate can pick it up.
Compared to the Cutlass, the Throwing Knife Quick Stab does less damage than the Cutlass Slash. However, the Heavy Stab does more damage than the Cutlass Lunge but doesn’t have the same range.
Like all other weapons, you can restock the Throwing Knives at Ammo Crates, the Armoury, or Ammo Pouches.
For even more info on Throwing Knives, check out our guide here!
Tools
Season 12 introduces three more tools for you to use: the Scattershot, Bone Caller, and Horn of Fair Winds.
The Scattershot is a new type of Cannonball, the Bone Caller is a new type of Throwable, and the Horn of Fair Wind is a new type of treasure that you can also use as a tool like the Ashen Winds or Siren Skull.
These three tools are game-changers in both land and naval combat, altering the dynamics of battles. It’s crucial to consider your arsenal and anticipate what surprises your adversaries might have in store!
You can find all these items randomly throughout the world of Sea of Thieves, as they don’t have any requirements for using them.
Scattershot
The Scattershot is a cluster of small Cannonballs roped together that break apart when fired from a cannon. While a regular Cannonball creates one hole on a ship upon impact, the Scattershot can make up to four holes if all four small Cannonballs hit.
To balance the number of holes the Scattershot can create, the distance it can reach is far less than that of a regular Cannonball, making it great for short-ranged naval combat. However, unlike a regular Cannonball, you cannot create large Tier 3 holes with Scattershot. Tier 3 holes let in the most water.
Every ship comes with Scattershot in its Cannonball Barrels. However, you can find more in Resource Barrels, Storage Crates, and Rowboats across the Sea of Thieves. You’ll discover Scattershot less often than regular Cannonballs but more regularly than Chainshot.
If you are looking to learn more about the Scattershot, check out our dedicated article here.
Bone Caller
The Bone Caller is a Throwable that can summon a friendly Skeleton Crew of up to three Skeletons to fight for you. The Skeletons that spawn from your Bone Caller can attack pirates, other Skeletons, Phantoms, and Ocean Crawlers.
You can throw or cannon the Bone Caller at land or ships. You cannot spawn Skeletons from the Bone Caller in water.
While the summoned Skeleton Crew is there to aid you in battle, they can only attack with their wielded weapons. They cannot use your ship’s cannons or help repair your ship.
You also cannot command or control the Skeletons from the Bone Caller after they spawn. They will act independently, and their primary focus is attacking your enemies.
Your Skeleton Crew will be by your side for 60 seconds. If they are still alive after 60 seconds, they will naturally despawn. You can only have one Skeleton Crew per pirate. However, a crew can have multiple Skeleton Crew if each member uses their own Bone Caller.
Bone Callers are hard to find, but you can discover them in Resource Barrels across the Sea of Thieves. They are even less common than Cursed Cannonballs. If you want to have a better chance of finding a Bone Caller, check Skeleton Forts or storage crates dropped by Skeleton Ships at the Skeleton Fort World Event.
For all the ins and outs on Bone Callers, check out our in-depth article here.
Horn of Fair Winds
The Horn of Fair Winds is a treasure that can create a massive gust of air. You can use it to blow wind into your ship’s sails to increase speed, put out fires, push pirates off your vessel, and more!
The Horn of Fair Winds has a set charge you use while blowing wind. Once it runs out of charge, the horn no longer blows air. Currently, the Horn of Fair Winds has about one minute and 40 seconds worth of charge.
You can find the Horn of Fair Winds in emergent Shipwrecks, Siren Shrines, and Siren Treasuries. You must sail to these locations as the Horn of Fair Winds will not appear in Shipwrecks, Shrines, and Treasuries that you dive to with the Quest Table.
You can sell the Horn of Fair Winds to any Trading Company except the Athena’s Fortune for around 3,000 Gold. Like the Ashen Winds Skull, using its energy doesn’t diminish its value.
If you want to know more about the Horn of Fair Winds, check out our guide here!
Traversal
In Season 12, you have two more options to move your pirate from one location to another. One is a more static method of travel, Ziplines, that you can find on multiple across the Sea of Thieves. And the other is a more dynamic method of travel, Harpoon Tightropes, that you can create almost anywhere!
Ziplines
Previously, you could only find Ziplines during The Legend of Monkey Island Tall Tales. However, in Season 12, you can discover Ziplines on nine islands across the Sea of Thieves.
To use a Zipline, you must walk up to the highest end of one and interact with it. You will automatically attach to it and fly across the line to the other side. You can detach yourself from the Zipline at any point or wait until you reach the end.
You can carry treasure on the Zipline, but you cannot wield any weapons, which prevents you from shooting pirates in your path while zipping across.
Multiple pirates can be on the same Zipline at once!
The nine islands that have Ziplines are:
- Ancient Spire Outpost
- Hidden Spring Keep
- Fort of the Damned
- Krakens Fall
- Old Faithful Isle
- Plunder Valley
- Sea Dog’s Tavern
- The Crooked Masts
- Thieves’ Haven
You can learn more about Ziplines in our dedicated article here!
Harpoon Tightrope
The Harpoon Tightrope allows you to create a path you can walk on to almost any point in the Sea of Thieves, even other ships!
To use the Harpoon Tightrope, shoot your harpoon into any surface, approach the rope, and interact with it. You will hop onto the rope and can walk or run across it. However, you’ll need to keep your balance!
To balance across the Harpoon Tightrope, you’ll lean left or right to counter your falling direction. The longer you are on the rope, the harder it is to balance.
You can carry treasure across the rope but cannot wield your weapon, so you will be vulnerable as you cross.
Multiple pirates can be on the same Harpoon Tightrope at the same time! You also can’t block pirates, even on other crews, from crossing. You will walk past them on the rope.
For all things Harpoon Tightrope, check out our article here.