You will need to be on your toes for this Tall Tale! The Trapmaker will definitely have a few surprises in store for pirates brave enough to track her down.
As with the other Tall Tale Guides, you might want to pull out your interactive SoT companion map. There’s an entire marker series that goes hand-in-hand with this text guide to help you on your way. You’ll likely find it particularly helpful with Step 3!
You can find the web version of the interactive SoT companion map here.
Of course, if you’d rather use the interactive map on your phone or tablet, you can use the SoT companion app.
The Art of the Trickster Tall Tale: Step by Step
Step 1 – Art of the Trickster Tall Tale Book
This Tall Tale book is found by our good friend Salty located on the East side of Plunder Valley. Vote on the book to have it added to your Map Radial and let Salty tell you about the tricky Trapmaker.
The Trapmaker was hired by Briggsy at one time to make traps for her and guard her stash. Perhaps the Trapmaker knows where one of these stones is hiding.
Step 2 – Discover the Rum Bottle Spyglass
You will be sticking to Plunder Valley for this part of the Tall Tale. Head to the West tunnel that is an offshoot of the cave with Bat rock painting in it. Then make your first left into skeleton room from here.
This first puzzle will have you moving various skeletons around the room to match positions described in the Tall Tale book.
The forsaken Captain points to fire and ash…
Find the skeleton with its arm outreached and interact with it until its hand is pointing to the fire across the room.
Hand in hand, two lovers face their destiny…
Find the couple and interact with them until their hands are touching.
The Rum Runner laid her drink to rest…
Find the skeleton with a mug of grog in its hand and interact with it until the drink is down.
The thief hides behind her mask of gold…
Find the skeleton holding a mask and interact with it until the mask is on its face.
Once all the skeletons are in the right position a cage in the middle of the room will drop down. In that cage will be the telescope and note in a skeleton’s hand.
You will unlock the Drinking in the View commendation for obtaining the spyglass.
Step 3 – Discover Trapmaker’s Key
Depending on the new pages added to your Tall Tale book, you will either be heading to Discovery Ridge or staying on Plunder Valley. Either island, you will be performing the same task of finding the Trapmaker’s counter weight.
The last page in your Tale book will have a bird’s eye view of a part of the island. Find the Trapmaker’s mark on the island as shown in the image in the book. The most important part of the page is the image and the words below the image.
The words just below the image of the section of the island we are focused on will mention two types of objects. What you will want to do is line up these two objects in the eyes of the skeleton outline in your newly found telescope. Once you line up these two objects with the eyes, the mouth of the skeleton in the telescope will point to the dig spot.
The two objects can either be a physical object in the world like a rowboat or a rock painting depicting the object.
For example, “Deck and helm where once I stood, by stone now turned to drifting wood.”. You will want to look for pieces of wood very close to a stone.
Line up the quest telescope so both objects are in the eye sockets of the skeleton face in the telescope and then dig where the mouth, “X”, lines up. You will find more notes for the next two locations on the island.
More examples include:
Caged inside a kind of brig, near broken urn a place to dig
Caged and trapped I may be bound, near ancient urn within the ground
Dark creatures now awake, an ancient call for all our sake
Once soaring through the sky with pride, now crawling in the earth to hide
Salvage and wood to batten down hatches, closer now if viewpoint matches
For forgotten people long we scour, in search of an ancient burning power
Rum and sea forever my fate, iron serves a fiery hate
Rum and gold drown my grief, ferried for an accused thief
Crossed the seas now lost for days, I feel a red piercing gaze
Wood and iron my be the tools, to save my soul from greedy fools
Through island waters I rowed in awe, spited by a fearsome jaw
Deck and helm where once I stood, by stone now turned to drifting wood
The red sun rises gifting light, the blue moon shines bright at night
Plundered supplies help my plight, friends of the sea fill my sight
Ancient people praise the sea, in ships they used a fabled key
Through leafy palms I stumble and tread, through rum and greed I lost my head
Salvage and supplies steel my nerve, for gold and greed I have to serve
The third solved page will have you dig up the Trapmaker’s Gunpowder Key. This is the counter weight you have been searching for!
Don’t hang around too long though, the Trapmaker has set traps on the island to set off when discovering the counter weight. Quickly run back to your boat with the weight before a giant explosion bests you!
Finding the key will unlock the The Trickster’s Key commendation.
Step 4 – Deliver counter weight to Sailor’s Bounty
You will now need to bring the counter weight to the belly of Sailor’s Bounty. It will not be as easy as it sounds as the underground cave system you need to journey through has dozens of traps ranging from popping spikes to swinging scythes.
You should be able to dodge most of them if you watch your step. Do not step on any of the wooden platforms sticking out of the sand. Those are pressure plates that will set off traps in the tunnel.
The counter weight is destructible so you need to be very careful with it. Skeletons, traps and exploding barrels can damage the weight.
Follow the Trapmaker rock painting marker to the final destination.
Once you put the weight in the counter weight holder, you will fight skeletons and a Captain of the Lair.
The room where you fight the waves of skeletons has levers you can pull to use traps on the skeletons. They also can harm you though so be careful where you stand after pulling a lever.
The captain will drop a totem and more Trapmaker’s notes. Grab totem and run back through traps to your ship.
Step 5 – Complete the Ancient Vault
Depending on which totem you received in the caves of Sailor’s Bounty, head on over to the corresponding island.
- Boar Totem – Devil’s Ridge
- Crab Totem – Uncharted Island at N13
- Moon Totem – Crescent Isle
- Scarab Totem – Crook’s Hollow
- Snake Totem – Mermaid’s Hideaway
- Shark Totem – Kraken’s Fall
This Ancient Vault will not have you solving a puzzle but fighting waves of skeletons.
Light all four braziers to start the vault. What’s this, the Shroudbreaker stone already?! Go on into the small nook that has the stone and pick it up. Not so fast!
You will be met with a closed vault and waves of skeletons to fight. You will be fighting the new coral skeletons. There will be three waves, each with its own Captain to defeat.
Defeating the captain will drop a medallion. You will place the medallion into the altar. Doing this three times will complete the Ancient Vault and the door to the vault will open allowing you to exit with your prize!
Grabbing the Trapmaker’s Shroudbreaker stone will unlock the The Trickster’s Stone commendation.
Step 6 – Return Shroudbreaker Stone to Salty
With the Shroudbreaker in hand, return to Plunder Valley and give the stone to Salty.
This will complete the Tall Tale and you will have unlocked another commendation!
The Fate of the Morningstar is the next Tall Tale in the Shores of Gold storyline. Check out our guide to help you on your next journey with the Ferryman.
We also have a guide here to help you find the five journals for this Tall Tale.