The second Tall Tale, The Sunken Pearl, will have you and your crew diving deep into the Sunken Kingdom to recover Captain Jack Sparrow’s infamous compass.
The compass is lost on the captured Black Pearl, chained and guarded by the Sirens that rule the Sunken Kingdom.
While you explore the Sunken Kingdom, you will also encounter Siren statues. Interacting with these statues and the Siren song they sing, you will solve a puzzle that will raise the water level allowing you to reach new areas and further the Tall Tale.
Once in open water again, you will need to follow a trail of debris that will inevitably lead you to the Black Pearl, chained to the seafloor.
You will need to take advantage of a new breathing mechanic introduced in this Tall Tale to stay in the water long enough to discover the Black pearl.
Be on the lookout for tall spired plants that emit bubbles. Swimming near these plants and in the bubbles they produce will refill your oxygen, allowing you to stay below the water’s surface for longer.
Before we go any further... Journals!
Do you live for the lore? Ah, then you’ll want to find the journals that accompany this Tall Tale!
Besides, there’s a commendation for pirates who find them all!
Find the locations and text for every journal in this Tall Tale: The Sunken Pearl Tall Tale Journals, Locations and Text.
—Pieces of Silver—
Discover the Journals of the Silver Blade's Captain.
The Sunken Pearl Tall Tale: Step by Step
Phase 1: Beginning the Tall Tale
Step 1: Vote to Begin the Sunken Pearl Tall Tale
Once you have completed the first Tall Tale, you will be able to vote on and start this Tall Tale at the Castaway’s camp on any Outpost.
Just to the right of the first Tall Tale’s book, you’ll see a book next to a shell with a precious little pearl. Aye, that’s the book for “The Sunken Pearl.”
Once you are your crew have voted to begin, the Mysterious Castaway will tell the tale.
She’ll remind you of what has already come to pass in the first tale, what we must dare to do, and the fate will fall upon us all should we fail.
She also gives us a Tall Tale Quest book to guide our next steps.
Step 2: Sail to the Sunken Pearl
In your Sunken Pearl Quest Book, you’ll find seven pages. The first five pages summarize the lore that has led us here.
Page six and seven contain sketches that will lead you to your destination, and portend an ominous threat.
Looking at those sketches, it appears that your destination lies in the far southwest corner of the map.
It’s North of Shark Bait Cove, yet South of Old Salt’s Atoll. It’s further west than Old Salt’s Atoll.
Of course, you might also spot its destination on the horizon: a bright blue, swirling beacon light!
As you get closer, you hear music ushering you toward that bright light!
Step 3: Find the Sunken Black Pearl
Upon arriving at your destination, you’ll undoubtedly notice debris covered in brightly colored coral.
Dive beneath the surface and you see a trail of such debris, leading deeper and deeper into the sea.
Follow this trail, and fear not. You won’t run out of air. Along the way you’ll see bubbles rising up from each pile of debris. These bubbles will provide the air you need.
Throughout this tale, you’ll notice coral with even more visually conspicuous bubbles. These will be your lifeline as you explore the depths.
It’s a long swim, but the journey is more than worth the sight you’ll behold: The Black Pearl!
Phase 2: Ship of Freedom
Step 4: Find the Black Pearl Key
Now, that you’ve found the Black Pearl, chances are you’d like to take look around. The Captain’s cabin is locked, but what about below deck?
Although debris blocks one would-be entrance, toward the bow of the ship, you should see an opening where you can dive in deeper.
To roam the length of this lower level you’ll need to clear a path.
Don’t worry, you should have plenty of air.
While there are tiny bubbles all about, there is a noticeably denser bevy of bubbles floating between the upper and lower grates. Float toward those bubbles if you need to catch your breath.
Once you’re in the lower level, you path may still appear blocked. Ah, but approach the piles of boxes and barrels blocking your path on the left, and you should see a prompt to “Move Debris.”
In the next area, you’ll want to check the blockage on your right. You should see a long plank lying on the floor, jutting out from the wreckage. Once again, move the debris.
Moving that plank will allow the cannon to slide from your path.
Now, you path is free and clear—the only peculiar sight is a vibrant, glowing creature.
Don’t be shy. That creature hold what you seek.
You’ll find the Black Pearl Key in the crusty clutches of an ocean crawler.
Step 5: Find Jack's Compass
Swim back from whence you came with the Black Pearl Key in hand. That key goes just where you’d think: the door to the Captain’s Cabin.
Inside the Captain’s Cabin, you see an object glinting from a table top. Upon closer inspection, you’ll see that this is Jack’s Compass.
Pick it up! For the remainder of the Sunken Pearl Tall Tale, this compass will come in quite handy.
It operates precisely as you’d imagine: it points toward what you desire most.
Given that you desire completing this Tall Tale, it only makes sense that this compass will guide your path.
Finding this compass will unlock your first commendation.
Recover the special object you were sent to find.
Phase 3: Strange Awakenings
Step 6: Follow Jack's Compass
Similar to compasses in other Tall Tales (i.e. The Cursed Rogue, or Wild Rose) or the Wayfinder Voyages, it is a piece of equipment unique to your Quest.
As such, Jacks Compass will remain on your person at all times in your Quest Radial.
Equip your compass, and see where it points.
You should end up following that compass in an east-by-southeast direction toward dark tunnel situated low on these cavern walls.
Don’t let that gaping dark hole frighten you. As you draw nearer, you’ll see this cave come alive with color!
Swim up to the water’s surface. It’s a surprisingly short swim. It seems something is keeping the waters from flowing between the underwater grottos.
Here you’ll encounter a statue similar to the mermaid statues in the Shores of Gold Tall Tales. These will allow you to either return to your ship or return to a saved checkpoint.
Notice the distinctly lively glowing flora to the right of the barrier.
To pass through this iridescent barrier, you must activate it with your weapon.
You can choose either your cutlass or a gun; both work just fine. Your weapon of choice throughout this Tall Tale will largely depend on how close you can get to your target.
Cut through that barrier and step through. You won’t be in water long, as you’ll soon climb out on a fallen mast.
Thus begins your journey up through the Siren’s Spire. You’ll move from level to level within the Spire, progressing as you solve puzzles, cut down new foes, or both!
Step 7: Make your way to the Top of the Siren Spire
Spire Level 1
A mysterious voice has been accompanying you throughout your journey. Thus far, she has seemed rather pleasant enough.
However, upon entering this first cavern, the mysterious voice takes on a sinister tone, as she calls upon the Ocean Crawlers that serve her to cut you down!
Aye! Here you’ll face all three of the new Ocean Crawlers! We won’t waste precious tall tale time and space filling in their contours here.
For any curious pirates, we plan to have an entirely separate article devoted solely to these new creatures very soon.
For now, you need only know that you must defeat several waves of these creatures. Upon vanquishing the final foe, it will relinquish a “Siren Heart.”
Return the Siren Heart
Notice four Siren Statues placed around the room. There are three smaller statues along the perimeter, and one large statue in the center of the room.
The Siren Heart will belong to one of the three smaller statues. In our very limited day one experience, this has always been the siren statue in the south-by-southeast corner of the cavern.
However, this may just be a coincidence. You’ll know you’ve found the correct siren statue when you approach, as you should see the prompt “Return Siren Heart.”
Solve the Siren Puzzle
Look to the glowing artwork on the wall depicting the four Siren Statues.
Each of the three statues is holding something different.
One statue seems to be holding some sort of flora in her palm. Another statue seems to be holding a gem or mineral of some kind. The third statue appears to be holding chains.
We’re not sure of their proper names just yet, but for simplicity’s sake, in this guide we will call them the Flora Statue, the Mineral Statue, and the Chain Statue—at least until further notice.
Each statue is pictured holding their object, and holding a trident in one of three positions: low, middle, or high.
In this example, the Mineral Statue is holding the trident in the low position. The Flora Statue is holding the trident in the middle position, and the Chain Statue in holding the trident in the high position.
• Mineral: Low
• Flora: Middle
• Chain: High
You must interact with these statues to ensure each statue is holding the trident in the picture depicted on the wall.
By interact, with simply mean activate with your weapon of choice. Slash it with your cutlass. Ping it with your pistol. Dealer’s choice!
Here’s how these statues end up looking:
Tips from the Tavern:
Identifying the Trident Positions
These positions have tripped up many a pirate—particularly the “low” position, as the carving has a very different angle than the position appears on the statue.
One trick is to think about these positions relative to each other.
The carving on the wall might look like a middle position, but—relative to the other two—it’s easier to see that it has the lowest position of the three.
Ah, and there’s another little tip that might help you distinguish that “low” position.
In this image, you can see that the “low” position is the only one in which the bottom of the trident is closer to the statue than the tip.
Once you’ve returned the siren heart, and adjusted the statues’ trident positions, use your weapon of choice on the main large statue holding the shell.
If something is incorrect, you will hear the beginnings of a siren’s song that devolves into a discordant tone.
If you have done it all correctly, you will hear a risings notes of a siren’s song, followed by a more robust choral response.
Perhaps more noticeably, a large stone face above will open its mouth and pour water into the cavern, raising you to the next level—and your next puzzle.
Spire Level 2: Solve the Statue Puzzle
Although the water has risen you up to the second level, you’ll actually be swimming back down to use the same statues as before.
Except, this time, you’ll be using the carving on this second level to determine the trident positions.
For this puzzle, we always seem to get a carving with all three of the tridents held high.
• Mineral: High
• Flora: High
• Chain: High
Swim down and change all of the statues’ tridents to the highest position.
The statues should each look like this:
Then wield your weapon against the same statue in the center of the room, as you did for the previous puzzle.
You might want to shoot the main statue, while standing on the level above. That way, you’re ready for what happens next.
Tips from the Tavern:
You might want to shoot the main statue, while standing on the level above. That way, you’re ready for what happens next.
If you’ve successfully arranged the statues below, a geyser will appear below the carving on the second level.
Stand on that geyser, and ready yourself for a boost! It should rush you straight up to the third level.
The geyser will not continue forever. If it stops, don’t worry. Simply activate the main statue again to re-activate the geyser.
Spire Level 3
You seem to have reached the top of this vaulted cave.
Ah, but you’re not alone up here! Ocean crawlers claw out of the ground. It’s only two waves, but it’s enough to remind you that perils abound within this spire.
Once again, the final crawler you slay will drop a Siren Heart.
Return the Siren Heart
Once again, find the Siren missing a heart. In our experience, the siren needing the heart on this level has always been the Flora Siren.
If you’re looking at the Siren carving, turn to your left and you’ll see the Flora statue tucked into a corner.
Solve the Statue Puzzle
Next, you’ll want to consult this level’s siren carving.
For this carving, the Flora Statue’s trident is in the low position. The Chain Statue’s trident is at the middle position, and the Mineral Statue’s trident is at the high position.
• Flora: Low
• Chain: Middle
• Mineral: High
This time, one of the three statues is not exactly in cutlass or blunderbuss range. If that’s all you have handy, you’re in luck! This level holds an armory box for just such an occasion.
Once in their proper positions, your statues should look something like this:
Once you think you have every statue in place its proper position, take aim at the main statue holding the shell just to the right of the carving.
If your statues are correct, water will flow from the large stone head above, raising you even higher.
Spire Level 4
Climb to the Top of the Spire
On this yet higher level, it’s hard to miss the prominent skeletal spin leading you higher still
Continue up the spire in a switchback fashion, until you reach the next bubble barrier.
You’ll see yet another transport statue.
You’ll also see another pulsing glow. Pull out a weapon and engage that glow to pass through the barrier.
Enter the Chamber at the Top of the Spire
Passing through that barrier, you’ve now entered a chamber at the top of the Spire.
You’ll hear the mysterious voice continue with her threats, and you’ll see what appears to be a shrine featuring a large Kraken skull.
Looking out the windows, you’ll see a live Kraken!
You’ll also see glints from the front of the chamber. These are the Tridents of Dark Tides! Go ahead and pick one up!
Tridents are not like your other weaponry.
These are not added to the inventory that your pirate holds. Instead, you hold a trident the same way you might hold a piece of treasure.
This means, if you are holding this weapon, you cannot sprint.
It also means that you cannot hold anything else—including food.
So, if you would like to heal yourself, you must release the trident.
Happily, you can always pick it right back up. Even better, when you’re in the water, the trident will remain suspended exactly where you let go of it.
Phase 4: For the Crew
Step 8: Defeat the Queen's Royal Guard
Listening to the mysterious voice, you learn that she is actually the Siren Queen!
Though we still don’t know much of her story, we do know she remains hell bent on our demise. As such she calls upon her royal guard of Sirens and Siren Leaders to kill you and your crew.
When she finishes speaking, the bubble barriers will be activated, and you’ll be able to pass through.
The music will also intensify, signaling that the battle has begun!
Gather your courage and a Trident, and jump through the window-like barriers to meet these new foes!
If you’d also like to first gather a bit more intel on the Sirens you’ll face, or how best to use that new Trident of Dark Tides, we have articles dedicated to each!
The images below are a little sampling of the dangerous beings you’ll face.
In addition to knowing your weapon and your foe, success in this battle will come more quickly and easily, if you’re also managing: (1) your air, (2) your weaponry, and (3) your food.
You exit the Spire at the very top. However, for all three things we just mentioned, you’ll likely want to swim down.
For air, you’ll need to keep an eye out for those plants giving off dense clusters of bubbles.
If you stay lower to the sea floor during the battle, you should never be too terribly far from a source of air.
When it comes to weaponry, you can always use your sword or guns. However, you’ll likely want to use that new Trident.
If you forget to grab a Trident on your way out, don’t worry. There are plenty of Tridents glinting up at you from down below.
Near those glinting Tridents you’ll also find ammo crates to reload your guns.
Even if you brought a Trident with you from the Spire, these Tridents might come in handy.
Tridents do not last forever.
If you use it enough, eventually, it will disappear! In wish case, it ‘s nice to know that you can find another.
Those glinting Tridents will also lead you to something else: barrels filled with fruits—good ones, too!
If you’re new to seas, it might interest you to know that there is a hierarchy to how much health you will regain from each fruit:
Bananas → Coconuts → Pomegranates → Mangoes → Pineapples
So, you’ll likely want to grab any Pineapples you see.
Step 9: Collect the Siren Heart
Like your previous battles, the final foe you slay will drop a Siren Heart. You’ll need this Siren Heart to enter the Citadel.
For what it’s worth, your crew might consider staying relatively close together during the fight. This will help ensure that you can easily find the Siren Heart at the end of the battle.
Slaying that final foe will not only earn you the Siren Heart; it will also earn you another commendation.
—For the Crew—
Triumph when adversity strikes without warning.
"I fought the Sirens, but I can't find the Siren Heart!"
Phase 5: The Siren Citadel
Step 10: Open the Door to the Citadel
Now that the battle has ended, you might be wondering where to go.
Pull out Jack’s trusty compass. It will point you to the entrance of the Citadel.
Of course, you can’t hold the Siren Heart and Jack’s Compass at the same time. Luckily, there’s another way to know if you’re going in the right direction.
Take a look at the Black Pearl. There are two chains affixed to her bow, which lead down toward the Citadel’s entrance.
The Citadel’s entrance is blocked by a large stone door, which is flanked by three Siren Statues: two small, and the main one with the shell.
This will be similar to your previous Statue Puzzles.
First, return the Siren Heart. For us, the statue requiring the Siren Heart has always been the Siren Statue on the right.
Next, you’ll need to position the two smaller statues flanking the door.
Where is the carving? Ah, it’s a little less noticeable than your previous statue carvings. It’s on the door.
Looking at this carving, notice that the Trident’s position is such that the base of the trident is nearer to the siren holding it than the tip.
This is your indication that the siren is holding the trident in the lowest position.
Position both siren statues in the low position. Then, activate the main siren statue.
The large stone door should now lower down, allowing you to enter.
The door does not stay down for very long. However, if the door has closed again, don’t panic. Simply activate the main statue again, and the door should open.
Step 11: May your way through the Citadel Caverns
Citadel Cavern 1: Find your way to Cavern 2
Upon entering the Citadel you’ll see two window-like bubble barriers prominently featured in the center of the room—almost like eyes.
However, you won’t see any way of activating those barriers.
So, you’ll want to enter another way.
Look off to the left of those barriers, and you should see the opening to a dark tunnel. Swim through that tunnel.
This tunnel will lead you to another barrier—one with a prominent, glowing plant just like the ones you used to pass through the barriers in the Spire.
Pass through the barrier.
Citadel Cavern 2
You might soon notice: there are no bubbling plants for air in this cavern.
Instead, swim to the very top. There’s a small space between the water line and the caged ceiling where you can breath.
Solve the Statue Puzzle
With that out of the way, you can now focus on solving the statue puzzle.
In this statue carving, the Chain statue hold the trident in the high position. The Mineral statue holds the trident in the middle position, and the Flora statue holds the trident in the low position.
• Flora: Low
• Mineral: Middle
• Chain: High
Now that you’ve moved the statues into position, you’re likely looking for the main statue to activate the puzzle.
You’ll find the main statue in the chamber above you. You cannot get into that chamber just yet, but you can shoot through the ceiling barrier to activate it.
This time, when you activate the statue, rather than water pouring in, the water will drain.
Once the water drains, the room’s conditions are more hospitable to pirates—as well as, air-breathing ocean crawlers!
As such, they emerge from the ground to attack!
Fight off three waves of these creatures to continue unmolested.
Unlike your fights in the Spire, you’ll now see Tridents strewn about the chamber. These are particularly helpful against those large crabs!
Use the Pulley to Open the Door
Do you see the large door covered in sprawling, dark magenta? Just in front of that and a bit off to the left, you should see a pulley.
Press up on that pulley to lower the door. It takes a second for it to start.
Many a pirate, seeing little if any indicia that the pulley is working, then goes back and forth between pressing up and pressing down. The end result is that the door doesn’t really do more than create some dust every now and again.
So, just press up—like you are running forward—and wait. Soon the door should open.
Of course, once you let go of that pulley, the door seems to go back up much more quickly than it came down. So, you’ll want to quickly make your way across the threshold.
Citadel Cavern 3
How to Get Up to the Shipwreck
This cavern features a prominently placed shipwreck.
Aye, but after a bit of hopping around the cavern’s perimeter, you’ll soon find that you can’t quite clamber up there.
Luckily, standing where you entered the cavern, you’ll see two thick, vertical chains. Just to their left, is another pulley.
To the south—opposite the large shipwreck—you’ll see a C-shaped hull suspended up high. That pulley will that C-shaped down, so you can climb inside, allowing it to lift you up, as it rises back into place.
So, once again, follow the prompt “Use Pulley” then hold up, and be patient.
Once you’ve pulled the hull all the way down, make a quick dash to get inside that hull. It won’t be long before it will be out of reach again.
Once the hull begins raising you up, it won’t be long before you can jump off onto the previously-unreachable rocks on your right. From there, simply follow the path up to the shipwreck.
Continue along the rock path behind the ship for an easy jump to the very top of the ship (if you jump from the side, there’s a decent chance of falling through the gaping hole.)
From the top of the ship you’ll be able to see the main statue you’ll need to shoot to complete your next Statue Puzzle.
But, where are the Siren Statues?
Not to worry, from this vantage point, you can also see the path you’ll need to take to configure the three smaller statues.
Before you leave the top of the ship, turn around. You should see an ammo crate and an armory. Be sure you have a pistol or an eye of reach before proceeding.
Solve the Statue Puzzle
Following the path down to the right of the shipwreck and into the tunnel, you will find the statue carving.
The Chain Statue holds the trident in the low position. The Mineral Statue holds the trident in the middle position, and the Flora Statue holds the trident in the high position.
• Chain: Low
• Mineral: Middle
• Flora: High
The Siren Statues are in a chamber just beyond this path, but you are blocked from entering. So, you must shoot the statues from afar.
Once each statue is positioned correctly, follow the path you just took from the shipwreck to lead you right back.
You might need to wander through the captain’s quarters and jump up over on the rocks on the right to get back up to the top—but you won’t need to use the pulley again.
From the top of the ship, shoot the main statue. If all your statues are in order, a large stone face will open its mouth to pour water into the cavern.
—Chest of Sorrow—
How to Find the Silver Blade Key
Now that the water level is considerably higher, you’ll be able to reach a ladder affixed to the edge of a platform in the middle of the room.
Standing on this platform, you’ll see the chamber where the main Siren Statue stands. That is indeed your next destination to progress along the tale.
However, let’s take a detour.
From that same vantage point, you can also see a stone relief of a face on the left, its mouth open with a plant life, a river, and a crimson light all spilling out.
That is your next stop.
If you’re standing on the platform, facing these destinations, there should be a pulley on your right.
This time use that pulley by pulley down—as though walking backwards—to raise up a platform.
Once it has been fully raised, you can walk across to safety.
Now that you’re on the other side, turn left.
Proceed across the top of that C-shaped hull to the rocks on the other side. Step into the river, and climb up into that ominous mouth.
You’ll find yourself in a cave awash in crimson light, and speckled in a teal glow. Yet, something else show shine even brighter than its surrounding.
Approach that glinting object, and you’ll find The Silver Blade Key. Pick it up and keep it with you as you head back.
Unfortunately, it’s a bit too high of a jump from the top of the hull to the other side. So, you’ll need to swim back over to the platform with the pulley and raise the platform once again.
Phase 6: Revenge of the Silver Blade
Step 12: Find and Board The Silver Blade
This time, after crossing the platform you’ve pulled up, turn right.
This path will lead you onward in your Tall Tale journey.
Proceed through this chamber and through the dark glowing tunnel on the other side.
We walked toward the thin twin waterfalls, along the right side of this chamber, just to be safe.
At the end of that tunnel, you see a bubble barrier and the glowing orb-like plant for activating it. You know what to do.
Just be sure to bring that key with you!
Upon entering this next cavern, you’ll see yet another wrecked ship. Follow the path along the left side of the room to board that vessel.
Once aboard, take a look at the name plate above the captain’s cabin. This ship is the famous Silver Blade!
Speaking of the captain’s cabin. It seems to be locked. Good thing you have a key!
—Chest of Sorrow—
How to Find the Everlasting Chest of Sorrow
Well, if you’ve been following along, this is rather obvious by now.
Now that you’re aboard the Silver Blade, simply use the Silver Blade Key you retrieved to open the captain’s cabin.
There you’ll find a Chest of Everlasting Sorrows sobbing inconsolably in the center of the room.
Pick up the chest and move it to the base of the main mast. You can leave the chest here for now. You have a battle to fight!
Make sure you open the door, pick up the chest, and move it to the mast before the fight starts.
Step 13: Battle for the Revenge of the Silver Blade!
Revenge of the Silver Blade, Level 1
Aye, a good old fashioned cannon fight!
As you boarded the Silver Blade, you surely heard the Siren Queen’s protestations. Shortly thereafter, he minions answer her call and begin a barrage of cannon fire!
Luckily, on the ships bow, you’ll find a barrel filled with cannons and a barrel filled with fruit.
You can answer their cannons with cannons, use your pistol, or use your eye-of-reach, but you’ll want to kill every last one of them.
You might have also noticed the capstan. Aye, raising the anchor is how you will proceed from one level to the next in this battle.
Pirates, Ye Be Warned:
If you raise the capstan up to the next level before killing every enemy on the level below, the ship will fall back down.
You must kill every enemy to progress in the battle.
Revenge of the Silver Blade, Level 2
Once you’ve killed every enemy on one level, raise your anchor to lift your ship up to the next stage.
You’ll know you’ve reached the next stage because you’ll get kicked off the capstan. The capstan will spin a bit, but—provided you killed all the enemies below—it should stop quickly.
Although, it’s not quite a full stop.
On the battle’s second level, not only will you need to kill the enemies attacking you, you’ll also need to ensure that your ship does not sink below the level.
Aye! As you fight the next stage, the Silver Blade will slowly begin to lower back down.
If you’re taking on this Tall Tale by yourself, you might need to raise the ship every so often to get a good clear shot at those creatures.
If you have a crew, one crew member can ensure you don’t lose too much height, while the others return fire.
Revenge of the Silver Blade, Level 3
After defeating every enemy on the second level, raise your anchor to reach the third level.
On the third level, the Kraken enters the fray. Suddenly, tentacles surround the Silver Blade. Yet somehow, that is not the greatest threat.
Ocean Crawlers board the Silver Blade!
Focus on those boarders! Once you’ve defeated all of the Ocean Crawlers, you’ll move onto Level 4.
Revenge of the Silver Blade, Level 4
After we defeated all of the Ocean Crawlers, our boat was lifted only a bit higher and then fell back down a bit.
We’ll be honest, in the heat of the battle it was not clear to us whether dark forces were pulling our boat up, or whether it was one of us on the anchor, and the beastie forbid us to rise any higher.
Either way, the battle certainly took a turn!
On this final level, pirates will come face-to-face with the Kraken!
In our experience, attacking the tentacles seemed to do little—if any—damage to the beastie.
We had our quickest success when we focused solely on cannoning directly at the Kraken’s head!
You won’t kill the Kraken, but soon enough, the Kraken will retreat.
Seeing as none of the Siren Queens minions could rid her of us pirates, she invites us to another chamber of the Citadel where she will battle us herself!
Although the ultimate battle is still yet to come, you have defended the Silver Blade valiantly. Your valor will be rewarded with a commendation.
—Revenge of the Silver Blade—
Avenge a fallen pirate crew.
Don’t forget the Chest of Everlasting Sorrows!
If you have the Silver Blade Key, go retrieve the Chest of Sorrows. If you have the Chest of Sorrows, be sure to bring it with you as you leave the Silver Blade.
Step 14: Leave the Silver Blade and Find the Siren Queen's Chamber
During the final stage in the battle, you shouldn’t need to worry about your ship’s height.
However, once the battle has ended, you’ll notice the Silver Blade slowly begin to sink back down. Seeing as your way off the ship is up, you’ll want all the height you can get.
So, begin by raising the anchor.
Climb the ship’s mast up to the crow’s nest. From the crow’s nest, jump the mast’s upper beam, and walk along until you think you can jump safely to the rocks on the side.
Tips from the Tavern:
Don't linger on this ledge!
…or ye can just take our word for it.
—Tale of Eternal Sorrow—
How to Use the Chest of Eternal Sorrows to Complete the Commendation
After you safely disembark the Silver Blade, follow the corridor up until you seek a bubble barrier and the glowing orb that admits entry. Slice it or shoot it, and pass on through.
In this next chamber, you will see two paths.
The path along the left wall of the chamber will lead you onward to the next phase of the Tall Tale.
The large boulders in the center of the chamber provide a path toward completing the commendation: Tale of Eternal Sorrow.
How to Open that Sorrowful Door
You might notice that the boulders lead to a door we’ve seen throughout this Tall Tale.
If you haven’t thought it before, you might see it now: the sprawling plant life covering the door looks a bit like the beard on the Chest of Sorrows…
If you still have the Chest of Eternal Sorrow that you retrieved from the Silver Blade, bring the chest across the boulders and place it in front of that door.
This will trigger the door to open, revealing a small cave—perhaps even a tomb?
We’ve actually even seen the door triggered just by walking into this room with the Chest of Sorrows. Placing the chest in front of the door just seals the deal.
A Skeletal King
Inside this cave, you’ll see a skeleton sitting on a throne, their crown askew atop their head.
A skeleton with a slanted crown sounds familiar, does it? Ah, but this does not appear to be the Gold Hoarder. For one thing, the skeleton is not holding the Gold Hoarder’s iconic and deadly shovel.
Aye, the skeleton is holding a trident!
Inspect the Etchings to Learn the Truth of a Sorrowful Encounter
Looking around the room, you will also see etchings on the wall.
As you approach, you’ll be offered the prompt, “Inspect Etching.”
Tips from the Tavern:
How to Inspect the Etchings in Order
Begin with the etching just left of the entrance. Then proceed in a clockwise fashion around the room, inspecting each etching in turn.
This will unlock the commendation: Tale of Eternal Sorrow.
If the door begins to close while you’re still exploring the cave, do not panic.
If you are facing the door from the inside of the cave, look to the left of that door. There you will see a lever. Simply use that lever, and the door will reopen.
After you’ve completed this commendation, it is not necessary to bring the Chest of Sorrows along on your journey. You may leave the chest to its woeful tears.
However, if you bring the Chest of Sorrows with you through the end of the Tall Tale and ferry it back to an Outpost, you can sell it for 6,000–7,000 Gold Coins!
Phase 7: Queen of Sorrows
Step 15: Fight the Siren Queen!
It’s time to face the Queen herself!
You’ll likely want to wield a trident, and there will be plenty of those around the room.
You’ll also see plenty of food barrels and ammo crates.
Ah, yes, you’ll also need air. You’ll enter into a dry chamber. However, seeing as the Queen can only face you under water, the chamber will begin to fill with water just before the battle commences.
Not to worry…
You can find air at the top of this chamber!
Where did my Trident go?
This brings up another interesting factor in this fight. You might remember that in your first battle with the sirens—outside the Citadel—if you let go of your trident, it stayed suspended in the water.
By contrast, in this chamber, if you let go of your trident, it will float to the surface. So, if you let go of your trident, looked away for a second, and thought, “Where did it go?” Just look up.
How am I taking damage right now?
There is a way you could be taking damage, even if no enemy appears to be attacking you.
To heal themselves, sirens touch the gem at the center of their chest. This creates a glowing sphere around them.
Smaller sirens produce a blue sphere. Siren Leaders produce a green sphere. The Siren Queen produces a red sphere.
Aye, like Mermaid Statues.
Perhaps there is another lore-based-link to the proximity damage pirates take from Mermaid Statues found throughout the Sea of Thieves…
If you are too near to a Siren’s healing sphere you will take damage.
You might not have been close enough in your previous fights to experience this, but you will very likely experience it here.
This is partly because you are fighting the Siren Queen in such close quarters.
However, it is also because her healing sphere is far larger than the ones produced by the smaller sirens or Siren Leaders.
The Battle Structure
Aye, you’ll begin by fighting the Siren Queen.
After a bout of fighting, the Queen will disappear, calling upon her sirens to do her bidding.
Then, the Queen will return with a vengeance!
She’ll disappear once more, sending in her sirens.
Finally, you will battle the Queen one last time. Fight like the pirate life depends on it, and vanquish the Siren Queen!
Basking in the glow of your victory, you’ll find that you’ve also earned yet another a commendation.
Confront a dangerous enemy beneath the waves.
Where to go after battling the Siren Queen
Once the fight has ended, the chamber’s water will drain. A pool of water will remain in the center of the room.
When you first enter the chamber—before you fight the queen—that pool will be covered by a bubble barrier. However, once the fight has ended, that barrier will disappear.
Within the watery cavern below, you’ll see an entrance to another cavern, which is covered by a bubble barrier. Of course, you’ll also see the glowing orb to activate it.
Pass through to the other side.
The Final Step!
—Crew of Freedom—
Release those who Dream of Freedom.
Step 16: Destroy three Mermaid Statues
Leaving the battle, you will enter enter a chamber with three Mermaid Statues locked behind a barrier.
You’ve likely come accustomed to shooting these Mermaid Statues out in the Sea of Thieves to harvest their gems.
Ah, but if you shoot these Mermaid Statues, you will release something far more precious!
Don’t worry if the Mermaid Statue doesn’t crumble after the first shot. Continue burying your bullets in the stone, until that stone exterior crumbles away to reveal the pirate trapped inside.
Aye, and don’t stop at one, me hearty
You must destroy all three Mermaid Statues!
After you have released all three prisoners, sit back and listen to their tale.
Originally, in this guide, we wrote:
We won’t say any more on this matter. It’s best to experience it yourself. Don’t worry though, you’ll need no further instruction. You’ll know what to do.
Well, it turns out quite a great many pirates did not stay to listen to the prisoners’ full tale, and thus did not know what to do after all.
So, while still trying not to spoil the big reveal, we must say…
You MUST stay through the entire Prisoner Cutscene
You MUST hand over the Compass!
If you fail to hand over the compass, you will not complete the tall tale!
Moreover, if you have already left the Citadel without handing over the compass, you cannot simply turn around and go back.
To get back into the Citadel, you will have to find a checkpoint statue to bring you back to your last saved checkpoint.
Once you have successfully completed this Tall Tale, you will unlock the commendation for doing so.
—The Sunken Pearl—
Complete the 'Sunken Pearl.'
Options for Leaving the Citadel
Once you have seen the banner on the screen indicating that you have completed the Tall Tale, you’ll know it is safe to leave.
On the side of the chamber opposite where you came in you should see red plant life leading into a final watery chamber.
That is your exit.
Ah, but you have two choices!
Option 1: Exit to the Underwater Kingdom where the Black Pearl remains chained.
Option 2: Use the Statue in the chamber to return directly to your ship!
If you’d like to poke around the kingdom or the ship a bit more, you can choose Option 1.
Then again, if you don’t fancy the long swim up to your boat—or returning to your boat via Ferry of the Damned—then you can go for Option 2.
Congratulations on Completing this Tall Tale!
Aye, even before you leave the Citadel, you will have completed the Tall Tale—so long as you handed over that compass, of course.
Seeing as you’ve unlocked the commendation, “The Sunken Pearl,” this means you’ve also unlocked a reward: The Silver Blade Cutlass! (see below)
Commendations Reference List
Heart’s Desire: Recover the special object you were sent to find.
For the Crew: Triumph when adversity strikes without warning.
Revenge of the Silver Blade: Avenge a fallen pirate crew.
Deadly Chorus: Confront a dangerous enemy beneath the waves.
Crew of Freedom: Release those who dream of freedom.
The Sunken Pearl: Complete ‘The Sunken Pearl’
Chest of Sorrow: Find the Chest of Everlasting Sorrow
Tale of Eternal Sorrow: Learn the truth of a sorrowful encounter.
Pieces of Silver: Discover the Journals of the Silver Blade’s Captain.
—Pearl in the Dark—
Legendary Commendation: Complete all Commendations for 'The Sunken Pearl.'
Revenge of the Silver Blade Cutlass
To earn this encrusted cutlass, you must earn ‘The Sunken Pearl’ Commendation—meaning you must complete ‘The Sunken Pearl’ Tall Tale.
Revenge of the Silver Blade Capstan
To earn this crustacean-capped capstan, you must earn the ‘Pearl in the Dark’ Commendation—meaning you must complete all commendations for ‘The Sunken Pearl’ Tall Tale.