There’s more to tell of the Morningstar crew!
In this Tall Tale, you’ll cover a significant distance—sailing the seas in search of all that will lead you to Graymarrow. An additional tool might help ensure your bow is pointed in the right direction.
As with each of the other Tall Tale Guides, the interactive SoT companion map has an entire marker series dedicated to this Tall Tale Guide. Behold! The Revenge of the Morningstar Marker Series:
You can find the web version of the interactive SoT companion map here.
Of course, if you’d rather have your trusty interactive map on your phone or tablet, you can use the SoT companion app.
The Revenge of the Morningstar Tall Tale: Step by Step
Step 1: Revenge of the Morningstar Tall Tale Book
This Tall tale starts at Dagger Tooth Outpost. You will want to visit the shipwright of the outpost, Sandra. Sitting next to Sandra is the Tall Tale book. Vote on the book to start the Tale and have the book added to your Map Radial.
You will learn that the shipwreck of the Morningstar is located at Boulder Cay. It’s ship logs might have the location to the last Shroudbreaker stone.
Step 2: Find the Shipwreck
The shipwreck you are searching for is at Boulder Cay. Make your way over and park on the South by South East side of the island. This is where you will find the shipwreck.
Swim around the shipwreck looking for that ever familiar golden glint of treasure. These glinting items won’t be treasure, however. These will be shiplogs.
In total, there should be three shiplogs to retrieve.
Finding these three shiplogs will fill your Tall Tale book with even more clues.
Step 3: Find the Morningstar Chest
The ship logs you just acquired will speak about a chest that is buried. This chest should be located on Boulder Cay on the South West side of the beach between a palm tree and a rock.
Dig up the chest and open it up. Inside you will find the Morningstar Uniform and more pages for your Tale book.
Step 4: Don your Disguise
You need a bit more information from one of Captain Slate’s trusted friends. However, that friend wouldn’t be so trustworthy if they blabbed to just anyone. Rather, this friend will confide in you only if you are wearing the Morningstar uniform.
Having just dug up this uniform, you will now find it in your clothing chest. If you have a rather full clothing chest, you’ll be able to find your Morningstar items quickly because they’ll have a white shaded background.
You’ll need to don more than one Morningstar item—simply putting on a hat won’t get Slate’s confidante talking. However, you don’t need all the items. You can choose between the jacket or the dress, and there’s no need to put on the Morningstar beard.
While the beard and dress combo is quite stunning, it might draw more attention than you’d like on a covert intel mission.
Step 5: Visit the Tavern Keeper at Sanctuary Outpost
Now that you’re looking rather dapper—Captain Slate did have a fine looking crew—head on over to the tavern on Sanctuary Outpost.
You will be speaking with Tracy, the tavern keeper.
If you talk to the tavern keeper, Tracy, with Morningstar Uniform equipped, you should see several new dialog options: “You know who I am?”, “Captain Slate sends his regards,” and “Where can I find Jasper?”
Click on each. You will learn about the Graymarrow gang hiding out at Cannon Cove. Tracy will also mention Tyler in the Trinket Shop.
Step 6: Visit Trinket Shop at Sanctuary Outpost
After you’ve finished learning all you can from Tracy, cross over to the Trinket Shop to speak with Tyler.
Starting a dialog with Tyler, you will see several dialog options: “You recognize the uniform?”, “I’m here to collect what we paid for,” and “What can you do to help me?”
Poor Tyler seems to have a memory like a sieve—or rather a memory that jumbles itself up on recall.
As such, Tyler confidently conveys Jasper’s location on “Sinking Grove.” Ah, well. It’s closer to accurate than his other mumblings. You’ll be headed for “Sunken Grove.”
Step 7: Defeat Captain Gripper to obtain Graymarrow’s Orders for Cannon Cove
Since you’ve just finished talking to Tyler on Sanctuary Outpost, Cannon Cove is the closest destination. So, you’ll likely want to go there before going to Sunken Grove.
Head on over and search for Captain Gripper.
Gripper is usually in the cave at Cannon Cove. That isn’t always the case, though! So, we’d start by going to the cave, then search the rest of the island if he isn’t there.
Other common spawns are at the beach camp in the cove, on the West cliffs, on the South cliffs and on the North East cliffs of the island.
You will know you are close if you hear rasping skeleton voices and see dialog boxes coming up on your screen.
Upon defeating Captain Gripper, he will drop Graymarrow’s Orders.
Step 8: Decode Graymarrow’s Orders to find the Skull of Captain Douglas
Graymarrow’s orders will add a new cryptic page for you to decipher. You will be using the legend you recently obtained in your Tale book to decode the instructions.
Graymarrow’s Orders, Example #1: A Step-by-Step Walk Through
Below, we’ll walk you through an example. If you happen to get this exact page, you’re in luck! However, even if you didn’t, walking through an example once might help give you an idea of what to look for in your own.
Graymarrow’s Orders, Examples #2 – #6: Solutions to Test your Mettle
We’ve also provided five additional samples of orders you might get from Graymarrow. Anecdotally, these orders seem to come up more than others. So, these might match your own!
However, you can also use these samples and the solution images to test your deciphering abilities.
Commonly Used Riddle Clues
There are certain riddle clues alluded to in the legend. The legend words are vague enough that they could apply to more than one landmark or rock painting. However, given our map’s thorough marking of riddles clues, we can provide you with possible matches.
Graymarrow’s Orders on Cannon Cove, Example #1: A Step-by-Step Walk Through
The following is an example of orders you might pick up.
Using the legend, you would come up with the following literal translation:
From Cave Walk Rising Sun When Sun
Hits Face Setting Sun Walk Kraken Rock
Face Beach Walk Camp Face North Star
Walk Seven Dig
“Captain Skull” is merely the title, telling you the item for which you are digging. So, ignore that.
“From Cave Walk Rising Sun” means that you’ll begin in the cave at the center of the island. Because the sun rises in the East, you will then walk East.
“When Sun Hits Face” simply means keep walking east until you are out from under the shadow of the large cannon shaped rock that looms above you. As you can imagine, this is a hardly a precise measurement. Where to turn would change based on the time of day, and it is of no help if you’re searching at night.
However, this simply means the instruction can largely be ignored. Continue to your next instruction.
“Setting Sun Walk Kraken Rock” means that you’ll begin walking West toward a rock painting of a Kraken. The important information here is not the direction you’re walking, but rather the Kraken rock painting. Go there.
“Face Beach Walk Camp” means from the Kraken rock painting, face the beach. Then, walk to the camp.
“Face North Star Walk Seven Dig” means that once you get to the camp you will turn to face north. Walk 7 paces, then dig.
Following these instructions, you will find yourself digging right next to a rowboat on the beach.▶️ To watch a video walkthrough, click here.
Tavern Tip: How to Count your Paces!
Not every pirate knows that there is a way to mark off your paces more precisely.
Get out your compass. Face the direction you would like to walk.
Haptic feedback, slight visual cues, and the sound of your footsteps will count off your paces.
Graymarrow’s Orders on Cannon Cove, Examples #2, #3, #4, #5 and #6—Solutions to Test your Mettle
As we said, there is no way we could feasibly list all possible rune combinations. However, the following are two other examples we have gotten more than a few times.
Given their anecdotal frequency, we thought there might be a chance these match your orders for Cannon Cove.
If these are not your riddles, you could nevertheless use these solutions to test your ability to crack these codes. Use your rune legends to try to solve the orders on your own. See if you end up in the same location pictured in the solution.
If you do, you’ve likely gotten the hang of it.
If you do not, work through it until you arrive at the correct solution. Doing this will help you spot and correct some points of misinterpretation. Correcting these might help you solve the orders you get in your own Tall Tale book.
Graymarrow’s Orders on Cannon Cove, Example #2: From Kraken Rock…▶️ To watch a video walkthrough, click here.
Graymarrow’s Orders on Cannon Cove, Example #3: From Skeleton Tree…▶️ To watch a video walkthrough, click here.
Graymarrow’s Orders on Cannon Cove, Example #4: From Cave Camp…▶️ To watch a video walkthrough, click here.
Graymarrow’s Orders on Cannon Cove, Example #5: From Beach Camp…▶️ To watch a video walkthrough, click here.
Graymarrow’s Orders on Cannon Cove, Example #6: From North West Beach Ship…▶️ To watch a video walkthrough, click here.
Commonly Used Riddle Clues in Graymarrow’s Orders on Cannon Cove
- A beach camp located in the cove of the island
- A cave located in the middle of the island
- A cave camp located in the cave in the middle of the island
- A kraken rock that refers to the kraken rock painting West of the cave entrance
- A skeleton tree which is located just West of the cave entrance between the cave and the kraken rock painting
Step 9: Defeat Captain Shaw to obtain Graymarrow’s Orders for Sunken Grove
Onward to Sunken Grove! The other island we learned about during our time on Sanctuary Outpost. You will begin by finding and defeating Captain Shaw.
Again, if you don’t spot them right away, listen for that scraggly skeletal speech and watch for dialogue boxes to appear on screen. Common spawn locations include on the West beach, underneath the hanging cage to the West, by the white flag, in the cave at the center of the island on near the boar skull to the East.
Defeat Captain Shaw and you will obtain Graymarrow’s Orders for Sunken Grove.
Step 10: Decode Graymarrow’s Orders to find the Chalice of Resurrection
Time for some more decoding! We’ll do this the same way we did above. We’ll begin with an example through which we shall hold your hand every step of the way.
Next, we’ll provide five additional examples and their solutions for you to try it out for yourself.
Finally, we’ll provide you a list of riddle clues commonly used in Graymarrow’s Orders on Sunken Grove.
Graymarrow’s Orders on Sunken Grove, Example #1: A Step-by-Step Walk Through
Below is an example of one of the possible directions you can get:
Using the legend, you would come up with the following literal translation:
From Kraken Skull Face South West
Walk When Camp Face Rising Sun
Walk When Rock Face Setting Sun
Walk Seven Dig
“Chalice Resurrection” is once again only the title, telling you the item for which you are digging. Go ahead, ignore that.
“From Kraken Skull Face South West” means that you’ll begin at the Kraken Skull. “Kraken Skull” refers to a riddle clue commonly referred to as “Monstrous Remains.” It’s on the northwest side of the island, on the shoreline.
If you’re still not sure, here’s a link to the “monstrous remains” marker on the map: Kraken Skull for Graymarrow’s Orders on Sunken Grove.
Once you find the Kraken Skull, pull out your compass and orient yourself so that you are facing south west.
“Walk When Camp Face Rising Sun” simply means—now that you are at the Kraken Skull facing south west—start walking. Walk south west from the Kraken Skull until you reach the camp. At this point, turn to face the rising sun: East.
“Walk When Rock Face Setting Sun” means now that you’re at the camp, facing east, walk eastward until you reach a rock, then turn to face the setting sun: West.
“Walk Seven Dig” means now that you’re at the rock, facing west, you’ll need to walk 7 paces. Then, dig.
Following these instructions, you will find yourself digging near the campfire on the middle of the western beach.▶️ To watch a video walkthrough, click here.
Graymarrow’s Orders on Sunken Grove, Examples #2, #3, #4, #5, and #6—Solutions to Test your Mettle
Some Tall Tale riddles have a finite number of possible solutions. For example, the Stars of a Thief riddles are based on stories. So, the number of riddles is a bit more contained.
For these rune riddles, there could be any number of possible solutions! Even beginning to record them all would be an exercise in futility to rival Sisyphus and his boulder.
However, we hope that having at least five more examples, might help.
You might just get lucky and happen to pick up orders identical to these! Yet, even if these are not your riddles, you could nevertheless use these solutions to get a better handle on solving these rune riddles.
Use your rune legends to try to solve the orders on your own. See if you end up in the same location pictured in the solution.
If you do, congratulations, me hearty!
If you do not, try it again until you arrive at the image solution. In doing so, you’ll see where you wandered off course. This could save you from some confusion in the future, when you don’t have a solution available.
Graymarrow’s Orders on Sunken Grove, Example #2: From Cage Camp…▶️ To watch a video walkthrough, click here.
Graymarrow’s Orders on Sunken Grove, Example #3: From South Beach Ship…▶️ To watch a video walkthrough, click here.
Graymarrow’s Orders on Sunken Grove, Example #4: From North East Chest…▶️ To watch a video walkthrough, click here.
Graymarrow’s Orders on Sunken Grove, Example #5: From Beach Camp…▶️ To watch a video walkthrough, click here.
Graymarrow’s Orders on Sunken Grove, Example #6: From East Skull…▶️ To watch a video walkthrough, click here.
Commonly Used Riddle Clues in Graymarrow’s Orders on Sunken Grove
Notable landmarks your riddle could have are:
- A beach camp located on the West side of the island
- A kraken skull located on West side of the island
- A North East chest refers to two cracked open chests on the North of the island East of the white flag
- A skull to the East that refers to a boar’s skull located on the East side of the island or the Three Skull Totem found near the boar’s skull
- A South beach ship that refers to the rowboat located on the South beach
- A cage tree that refers to the hanging cage on the West side of the island
Step 11: Find Graymarrow’s Resting Place
You now have two sets of Graymarrow’s Orders—one from Cannon Cove and one from Sunken Grove. Both orders mention a resting place. This is because you will be placing Captain Douglas’ skull and the resurrection chalice on an altar marking Graymarrow’s resting place.
Placing these enchanted items on the altar will awaken Graymarrow.
On Graymarrow’s Orders from Cannon Cove, when referencing this resting place, the orders will mention a letter.
On Graymarrow’s Orders from Sunken Grove, when referencing this resting place, the orders will mention a number.
That number and that letter combine to form coordinates.
In the first example of Graymarrow’s Orders for Cannon Cove, the orders mention the letter “‘Q’ shall be my resting spot.”
In the first example of Graymarrow’s Orders for Sunken Grove, the orders state “I shall take my rest at ‘3’.”
If those were your two orders, you would find Graymarrow at an island in Q3: Marauder’s Arch.
Sometimes those letters and numbers are a bit difficult to make out. Plus, once you know the coordinates and the island, you’ll still need to find where the altar is on the island—and each of these islands are pretty big.
Happily, we’ve got you covered. Here are all the currently known Graymarrow resting spot coordinates, islands, and their altar locations thereon.
Where is Graymarrow on Q3: Marauder’s Arch?
There are three large portions that make of the island of Marauder’s Arch: one to the North, one to the South, and a middle one to the East. You’ll find Graymarrow’s altar on this eastern portion in an area that looks almost like an abandoned skeleton fort.
Where is Graymarrow on H6: Lone Cove?
There is a large rock in the center of Lone Cove, surrounded by a graveyard. What better place to wake a Skeleton Lord? You’ll find the altar on the North side of this island centerpiece.
Where is Graymarrow on F12: Wanderer’s Refuge?
This one is a bit difficult to describe in writing, seeing as there are not many landmarks nearby. It’s probably easiest, if you park your boat on the west side, just south of the island’s center.
When you disembark, you’ll be on a large beach. To your right, you will see where you can run uphill toward the island’s center. If you do run uphill from the beach, you’ll soon see a cliff wall. The altar is in front of that cliff wall.
For this one in particular, it is probably much easier just to look at it on the map.
Where is Graymarrow on R12: Kraken’s Fall?
You’ll find the altar in the Northeast portion of the island. It is just a smidge southwest of a landmark commonly referred to in riddle maps as “Castaway’s Camp,” and just a smidge northwest of the “Wrecked Rowboat.”
Where is Graymarrow on O11: The Crooked Masts?
This one is easy. The Crooked Masts is an island with two large spires—one to the northwest and one to the southeast. On the lowest level, there’s a center stretch of island connecting these two spires. The altar is on that center stretch of island, on the south side.
Where is Graymarrow on M4: Old Faithful?
You’ll need to climb up a bit for this one. Like Marauder’s Arch, this altar is in an area that looks eerily like an abandoned skeleton fort.
This location for this altar, too, is quite difficult to describe in writing. So, if you’d like a more precise location, you might want to click on that map marker link.
Step 12: Awaken and Defeat Graymarrow
Now that you’ve found the altar marking Graymarrow’s resting place, you’ll need to wake him. As mentioned above, you will do this by placing your two enchanted items on the altar: Captain Douglas’ Skull, and the Resurrection Chalice.
As for defeating Graymarrow… well, we’re sure you know how to do that!
Graymarrow has a similar move set to Briggsy. Prepare to dodge his knockback move, find him after he teleports, and clear out the waves of skellies he summons.
Defeat this mighty foe and he will drop a Shroudbreaker stone.
Step 13: Return to Sandra at Dagger Tooth Outpost
Return the Shroudbreaker stone to Sandra at Dagger Tooth Outpost. She has quite a story to tell. She’ll also let you know where to go to embark upon your next and final Tall Tale—the adventure that will finally take you to the Shores of Gold! You’ll begin that adventure on Morrow’s Peak Outpost.
Be sure to earn all your commendations for this Tall Tale by finding five journals. Here’s a little guide to help you: All Tall Tale Journal Locations Guide.