The Factions of Fate are calling their bravest pirates to the Seas of Sailor’s Grave, where only the strongest crew will leave victorious. Six crews will enter the Sea of the Damned, but only one can claim the title of Last Ship Standing!
What is Last Ship Standing?
Last Ship Standing is a time-limited competitive Event that will have you fighting in a free-for-all naval battle against five other crews in the Sea of the Damned. Every crew can earn Allegiance by joining the fight, but only one can be the last ship standing and claim victory!
While the Event is active, only Sloops can dive to Last Ship Standing and cannot participate in Faction Battles against a single crew. Brigantines and Galleons will continue to dive into one-on-one Faction Battles.
Last Ship Standing supports both solo and duo Sloops, so if you are sailing by yourself, you will fight other single-crewed ships, and if you are sailing with a crew member, you will fight other duo-crewed ships.
Similar to Faction Battles, you will travel beneath the waves while you wait to match with other crews. While you can fight up to five other crews in Last Ship Standing, you may match with fewer depending on how long you are waiting. If a total of six ships is not immediately available, a match can start with five or four ships so everyone can get into the fight as quickly as possible.
How does Last Ship Standing work?
To start a match of Last Ship Standing, you’ll first want to set sail as a Sloop. You can set sail by yourself or with a crew member. Interact with the Hourglass of Fate on your Sloop to choose which Faction you want to pledge your Allegiance to. You can choose either Guardians of Fortune or Servants of the Flame.
Once you’ve pledged your Allegiance, unravel the War Map on your Quest Table and vote to battle. Sail out into open water, and your Sloop will dive into an underwater tunnel where you will begin matchmaking with other ships.
When the required number of ships is ready, you will all surface together into the Sea of the Damned. Once in the Sea of the Damned, you’ll need to sink every other ship and be the last one standing to claim victory!
If you sink during Last Ship Standing, you can vote to match again or return to the High Seas.
If you are victorious and become the Last Ship Standing, you have a short window of time to collect any rewards left behind on the water, including Emissary Flags and additional resources.
As the Faction you pledge to will automatically raise an Emissary Flag for you at the start of the match, you can expect plenty of Broken Emissary Flags to be floating about.
Once you’ve gathered your winnings, you can sail through a giant red portal to return to the High Seas. If you take too long to exit, you will automatically return.
Allegiance
Just like a Faction Battle, you will earn Allegiance regardless of the outcome, but the higher you finish, the more you will earn!
The biggest rewards are weighted heavily toward the top positions, so winning is still very much worth fighting for. You can expect to earn a lot more if you win a Last Ship Standing match than a Faction Battle.
The size of your match also matters. Winning a six-ship match will reward you more than winning a four-ship match.
Streaks also carry over into Last Ship Standing. Your own winning Streak will boost your rewards when you win, just as it does in a Faction Battle. However, as the Last Ship Standing victor, you will also receive boosts from the Streaks of every crew in the match, regardless of whether you personally sank them.
Shrinking Battle Bounds
Similar to Hourglass Faction Battles, the Battle Bounds will shrink twice around a final combat area at five-minute intervals.
After you’ve matched with your opponents, you will fight in the first combat area, the largest area, for five minutes before the Battle Bounds shrink for the first time. You will then fight for another five minutes in a smaller combat area until the bounds shrink one last time around the final and smallest combat area.
When the Battle Bounds shrink, they will gradually get smaller over two minutes, giving you and your rival crew time to reposition. The Battle Bounds will also shrink toward the center of the combat area, not around the ships, ensuring the final combat area is predictable and in open water with few islands and sea rocks obstructing the fight.
Faction Storage Crates
Also similar to Hourglass Faction Battles, you will receive a Faction Storage Crate next to your ship’s main mast at the start of a battle. However, the Resources inside the crate, and whether you even get a crate at all, depend on the Resources you already have aboard your ship.
Resources inside Resource Barrels, Resource Crates, loaded Cannons, and each crew member’s Inventory are all taken into account when calculating the Resources you’ll receive in the Faction Storage Crate.
Each type of Resource has a threshold, and if you have more than the threshold, the crate won’t contain that Resource. So, if you’re running low on a Resource and have less than the threshold, it will appear in the Faction Storage Crate filled to its full amount. However, if you already have enough of a particular Resource, it won’t be included in the crate. If you exceed the thresholds for all types of Resources, you won’t receive a crate.
If you are running low on Resources, you can also scan the horizon of the combat area for Barrels of Plenty you can plunder.
Seas of Sailor's Grave
Last Ship Standing takes place in the Seas of Sailor’s Grave, a dedicated area within the Sea of the Damned. The Seas of Sailor’s Grave features three distinct regions, each with its own unique landscape and cover opportunities for crews to fight across.
The Fingers Dread region features razor-sharp rock spires that will test your navigation skills as you maneuver between towering stones.
The Fate’s Passing region will give you plenty of opportunities to retreat for cover behind shallow sea stacks after firing a few shots at rival crews. You can also take advantage of the colossal stone arch in the middle of the region to surprise and evade your opponents.
The Ruins of Lost Freedom region has various long-forgotten structures for you to fight among. You can find plenty of open water and an equal amount of cover behind crumbling walls.
At the start of Last Ship Standing, you’ll have access to all three regions. However, as the Battle Bounds shrink, you’ll migrate towards the center of the combat area, the Final Zone, where you’ll find centralized rock structures.