Below is a 30 minute video of the unreleased and unfinished GoldenEye 007 Xbox Live Arcade remake. On top of the footage are a few screenshots taken of the options and settings included in the game.
The video showcases several missions including Dam, Facility, Surface, Cradle and Aztec. Throughout the video the player uses the rumored feature of switching the game’s graphics between the original Nintendo 64 textures and the remake textures on the fly. The switch between the two appears to take zero effort or time, and can be done whenever without having to pause the game. The biggest improvement to the XBLA remake is the solid 60 frames per second and the upgraded skyboxes. Not only do we get to see a few face lifted missions, but also a quick look at each weapon textured for the remake compared to the original Nintendo 64 version.
After the tour of some select missions, the video presents a few of the multiplayer options. On top of the expected multiplayer levels are three news ones including Dam, Frigate and Depot. Something even more interesting than that is the option to set all character heights to be equal, meaning Jaws and Oddjob would no longer have their advantages.
The first additional screenshot and information not included in the video is the Cheat Codes. We can see the DK Mode cheat text was changed to Big Head Mode.
In the Help & Options we see display settings for the screen ratio with options for 4:3, 16:10 and 16:9.
And here is a look at the Leaderboards at this stage in development of the game.
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How much for a copy? Or are these just videos?
[…] between the unique graphics and the remade textures on-the-fly. In response to wording used at the Rare Thief website (which the YouTube video hyperlinks to in its description), it doesnโt sound as though the […]
[…] The footage might not appear stunning by today’s standards, with some muddy textures and ugly environments, but it’s impossible to deny that it’s a big step up from the original 1997 game. As with Halo: Combat Evolved Anniversary, the game would have let you switch between the old and new visuals on the fly, and the new engine would run at 60 frames per second. […]
[…] would have been — known leaker Rare Thief has posted 30 minutes of gameplay footage. Source: Rare Thief, […]
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[…] to the guys at Rare Thief us have been able to find that Rare, the company responsible for giving life to this title on the […]
So, Nintendo gets the inferior version while Microsoft gets the brand new version with all the bells and whistles and additions INCLUDING the original N64 version.
It really is amazing the amount of people here who didnโt see what a raw deal Nintendo would have gotten in this situation.
โPlease, Nintendo, give Microsoft a top selling game while you get the lesser version that people wonโt buy!โ
How DARE Nintendo make a smart business decision. They should learn from Rare on how to do those!
Oh, wait.
Maybe they will put it on NINTENDO SWITCH & Xbox One for the 20th Anniversary Next Year, here’s Hoping !!!
I’m searching for a super nintendo beat’em’up style game, that I never seen since my childhood.It featured big buffed guys, and you could beat wending machines, to give you canned drink, that you could drink (seemingly the character was pressing the can against his forehead as he drank) and gain lifebar back. Anyone remembers?
EWJ1 shouldn’t be on this list, because the SNES version is just a gimped port of the Genesis version…same with MK1. Nobody decapitated anyone in the SNES version of MK1 either, because it was censored to shit…also Super Street Fighter is inherently better than Turbo, too bad Nintendo couldn’t get the Western version working on their Canoe emulator.